economy
Selling Items
Sell items through /sell or an automated Sell Chest and receive the four coin denominations.
Selling with /sell
Run /sell to open a 27-slot selling screen. Put items into the screen and close it to complete the sale. Sellable items are removed and the payout is placed into your inventory; unsellable items are returned to you.
The payout uses the largest possible denominations in this order: Golden Dragons, Gold Faces, Silver Moons, then Silver Stags. Values smaller than one Silver Stag are saved as a personal fractional remainder and are combined with later sales.
Checking a price
Run /sellprice <item> with an item ID such as minecraft:diamond. Command suggestions only contain priced items. Item tooltips also show the price for one item and the value of the complete stack; excluded or unsafe items are marked unsellable.
Damageable items lose value in proportion to their missing durability. Containers and bundles holding items cannot be sold, preventing their contents from being lost.
Sell Chest recipe
The Sell Chest is crafted with eight Silver Stags around a vanilla Chest.
ironthrone:sell_chestAutomatic selling
The Sell Chest has 27 input slots and four protected output slots for Golden Dragons, Gold Faces, Silver Moons, and Silver Stags. It processes priced inputs automatically and stores fractions smaller than one Silver Stag inside the block.
If an output slot cannot hold the required coins, the chest sells only the largest quantity whose complete payout fits. Items that have no price remain in the input area.
Hoppers and other automation can insert into the input slots from every side except below. Coin outputs can only be extracted from below.
Price data and server overrides
Default prices are loaded from datapack resources under data/ironthrone/sell_prices/. On first start the server also creates config/ironthrone/sell_prices/default.json; entries and exclusions there override the bundled values. Reloading server data refreshes the active table and resends prices to connected players.
The complete table is intentionally not copied into this wiki because server overrides can change it. Use /sellprice or the item tooltip for the price currently active on the server.
For coin conversions and player-run shops, see Economy and Markets.