jobs
Jobs and Quests
Pick Builder, Cook, or Farmer, earn job XP, unlock job skills, and complete quests.
Job basics
Jobs are separate from combat classes. You can have one active job. Selecting No Job resets the current job. Resetting a job costs 1 level if that job has any levels.
Job XP uses the same thresholds as classes: 100, 150, then previous two summed. Job root skills are free. Paid job skills spend job skill points.
Quest rules
Class quests and job quests are tracked separately. Each active class and each active job can have up to 3 active quests from its available pool.
Quest reset has a 1-hour cooldown per progression type. Class quest reset and job quest reset are separate.
Builder
Builder gets XP from placing or breaking builder materials. Builder quests include stone, logs, fine blocks, block breaking, and foot travel.
| Skill | Effect |
|---|---|
| Foundation | Placing or breaking builder materials grants builder XP over time |
| Scaffold | Take 20% less fall damage |
| Mason's Eye | Breaking stonework grants Haste I for 3 seconds |
| Supply Run | Gaining builder material XP grants Speed I for 6 seconds |
| Strong Frame | Scaffold reduces fall damage by 35% instead |
| Fine Finish | Placing finished materials grants Resistance I for 6 seconds |
| Master Builder | Builder material XP is doubled, builder buffs last 50% longer, and fall damage is reduced by 50% |
Builder post-capstone
| Skill | Tier | Effect |
|---|---|---|
| Tool Discipline | Post-capstone | Builder material XP actions repair 1 durability on the held tool. |
| Soft Landing | Post-capstone | Releasing crouch while holding a non-weapon in your main hand grants Slow Falling for 2 seconds. |
| Stone Sense | Post-capstone | Mason's Eye Haste lasts 5 seconds instead of 3. |
| Efficient Frame | Post-capstone | Strong Frame reduces fall damage by 45%. |
| Polished Finish | Post-capstone | Fine Finish grants Resistance for 9 seconds. |
| Grand Architect | Second capstone | Builder XP triples and builder buffs last 75% longer. |
Cook
Cook gets XP from prepared food, furnace cooking, crafted food, pantry supplies, and milking cows.
| Skill | Effect |
|---|---|
| Prep Cook | Crafting or cooking prepared food grants cook XP over time |
| Hearty Meal | Prepared food gains +2 saturation when eaten |
| Pantry Keeper | Crafting prepared food has a 25% chance to refund one ingredient |
| Good Broth | Simple meal quests become easier to complete |
| Camp Feast | Prepared food gives nearby players Regeneration I for 2 seconds when eaten |
| Spice Sense | Food crafted with spice gains matching Haste, Speed, or Resistance bonus |
| Master Chef | Stronger Cook bonuses: +3 hearty saturation, 10 second spice buffs, and 3 second Camp Feast in a wider area |
Cook post-capstone
| Skill | Tier | Effect |
|---|---|---|
| Second Helping | Post-capstone | Prepared food crafted or cooked has a 20% chance to produce +1 extra food. |
| Rich Meal | Post-capstone | Hearty Meal grants +4 saturation when Master Chef is present. |
| Stock Saver | Post-capstone | Pantry Keeper refund chance rises from 25% to 40%. |
| Feast Hall | Post-capstone | Camp Feast radius increases by 3 blocks. |
| Strong Spice | Post-capstone | Spice buffs last 14 seconds when Master Chef is present. |
| Royal Banquet | Second capstone | Master Chef food also grants Absorption I for 8 seconds when eaten. |
Farmer
Farmer gets XP from mature crops, careful harvest, breeding animals, and animal/farm quests.
| Skill | Effect |
|---|---|
| Green Thumb | Harvesting mature crops grants farmer XP over time |
| Careful Harvest | Right-click mature crops to harvest and automatically replant |
| Animal Care | Breeding animals grants farmer XP and gives animals Regeneration I for 8 seconds |
| Bountiful Yield | Careful Harvest has a 35% chance for one extra produce item |
| Harvest Rhythm | After 5 Careful Harvests within 10 seconds, gain Speed I and Haste I for 6 seconds |
| Forager's Basket | Careful Harvest has a 35% chance for bonus side crops such as sugar cane, berries, mushrooms, or kelp |
| Master Farmer | Bountiful Yield and Forager's Basket rise to 50%, Animal Care lasts 12 seconds, and Harvest Rhythm lasts 9 seconds |
Farmer post-capstone
| Skill | Tier | Effect |
|---|---|---|
| Season's Favor | Post-capstone | Careful Harvest has a 25% chance to replant crops with +1 growth stage. |
| Gentle Replant | Post-capstone | Careful Harvest has a 20% chance to restore an extra seed. |
| Healthy Stock | Post-capstone | Nearby animals slowly heal while you are near them. |
| Golden Yield | Post-capstone | Bountiful Yield chance rises to 65% with Master Farmer. |
| Wild Basket | Post-capstone | Forager's Basket search radius increases from 6 to 9. |
| Lord of the Fields | Second capstone | Master Farmer also grants Luck I for 10 seconds after Harvest Rhythm. |
See Quests Reference for the full quest table.