classes
Classes and Skills
Choose one combat class, level it, unlock skills, and understand every class role.
Selection and leveling
Press J to open Class & Job. You can have one active combat class. To switch class, reset the current class first.
Class XP comes from hostile mob kills and class quest rewards. Most hostile mobs give 3-5 XP, stronger mobs give more, and the Burned Man gives 5 class XP from the custom kill table.
Level thresholds are 100 XP for level 1, 150 XP for level 2, then the previous two thresholds summed: 250, 400, 650, and so on.
Skill points
The root skill is free and auto-unlocked when you select a class. Available skill points are class level - paid skills spent. Parent skills must be unlocked before child skills.
Resetting a class removes the active class, clears active class quests, and costs 1 level if that class has any levels.
Warrior
Sword and shield bruiser.
| Skill | Effect |
|---|---|
| Armsman | Swords deal +0.5 melee damage |
| Shield Breaker | Sword hits knock back targets blocking with shields |
| Battle Rhythm | Sword kills grant Speed I for 6 seconds |
| Iron Guard | Take 20% less damage while blocking with a shield |
| War Cry | Sword kills slow hostile mobs within 8 blocks for 4 seconds |
| Second Wind | Taking 4+ damage restores 3 saturation, 20 second cooldown |
| Last Stand | At 3 hearts or less, heal 3 hearts and gain Resistance I and Strength I for 8 seconds, 60 second cooldown |
Ranger
Bow and crossbow controller.
| Skill | Effect |
|---|---|
| Trail Mark | Bow and crossbow shots deal +0.5 damage |
| Quick Shot | Bow and crossbow hits grant Speed I for 3 seconds |
| Predator Focus | Bow and crossbow hits make targets under 50% health glow for 5 seconds |
| Pathfinder | Gain Speed I while standing on natural trail blocks |
| Snare Shot | Bow and crossbow hits from 8+ blocks away slow targets for 4 seconds |
| Marked Quarry | Bow and crossbow shots deal +1 damage to glowing targets |
| Warden's Volley | Bow and crossbow shots fire an extra arrow, 60 second cooldown |
Berserker
Axe fighter that rewards pressure and low health.
| Skill | Effect |
|---|---|
| Blood Rush | Taking damage grants Speed I for 6 seconds |
| Reckless Swing | Axe hits deal +1 damage while below 70% health |
| Fury Guard | Taking damage grants Resistance I for 6 seconds, 20 second cooldown |
| Bloodlust | Axe kills restore 1 heart, 10 second cooldown |
| Rending Blow | Axe hits apply Bleeding for 6 seconds |
| No Retreat | At 30% health or less, gain Strength I |
| Red Mist | Killing a bleeding target grants Strength II for 8 seconds, 30 second cooldown |
Guard
Shield tank and house protector.
| Skill | Effect |
|---|---|
| Brace | Take 25% less damage while blocking with a shield |
| Hold Line | While blocking, nearby hostile mobs within 4 blocks get Slowness I |
| Counter Step | After blocking damage, next melee hit within 5 seconds knocks back and deals +1 damage |
| Shield Wall | Taking 4+ damage while blocking grants Resistance I for 6 seconds, 20 second cooldown |
| Protector's Stand | While blocking, same-house members within 5 blocks gain Resistance I |
| Unbroken | Below 30% health, gain Absorption I, 60 second cooldown |
| Stonewall | Taking 4+ damage grants Absorption I for 8 seconds and knocks back hostile mobs within 4 blocks, 60 second cooldown |
Assassin
Burst melee class with stealth, poison, and finishing damage.
| Skill | Effect |
|---|---|
| Vanish | Killing a hostile mob grants Invisibility for 5 seconds |
| Backstab | Melee hits from behind deal +2 damage |
| Poison Edge | Melee hits apply Poison I for 4 seconds |
| Silent Step | While invisible, gain Speed I |
| Cutthroat | Melee hits against targets below 30% health deal +2 damage |
| Shadow Veil | Crouching grants Invisibility for 5 seconds, 60 second cooldown |
| Execution | Melee hits against poisoned targets below 30% health deal +4 damage |
Maester
Empty-hand support and control.
| Skill | Effect |
|---|---|
| Field Dressing | Empty-hand hits on same-house members heal 1 heart instead of damage |
| Weakening Draft | Empty-hand hits on hostile mobs apply Weakness I for 5 seconds |
| Calm Mind | Taking damage removes Poison, Weakness, and Slowness, 30 second cooldown |
| Medic's Oath | Field Dressing also removes Poison, Weakness, and Slowness |
| Leeching Study | Empty-hand hits against weakened hostile mobs heal 0.5 heart, 2 second cooldown |
| Steady Hands | Empty-hand melee hits deal +2 damage |
| Chain Mastery | Field Dressing also gives Regeneration I for 5 seconds, 20 second cooldown |
Post-capstone class nodes
Version 0.0.8 extends each class tree past the first capstone. These nodes continue from the original top skill.
| Class | New nodes |
|---|---|
| Warrior | Steel Tempo; Shield Riposte; Rallying Cry; Unyielding Guard; Veteran Vigor; Oathbreaker |
| Ranger | Keen Sighting; Crippling Shot; Deep Snare; Wild Stride; Hunter's Mark; Storm Volley |
| Berserker | Pain Furnace; Deep Rend; Deep Cuts; Blood Echo; Fury Hardened; Crimson Wake |
| Guard | Tower Stance; Wider Line; Shared Bulwark; Heavy Counter; Last Bastion; Castle Wall |
| Assassin | Night Momentum; Venom Work; Ghost Step; Mortal Angle; Weak Point; King's Silence |
| Maester | Clean Stitch; Bitter Draft; Bandage Mastery; Gentle Hands; Monk Training; Archmaester |
The skill tree screen was also visually reworked and now uses dedicated icons for shared nodes and capstones.
See Quests Reference for every class quest and reward.