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classes

Classes and Skills

Choose one combat class, level it, unlock skills, and understand every class role.

Selection and leveling

Press J to open Class & Job. You can have one active combat class. To switch class, reset the current class first.

Class XP comes from hostile mob kills and class quest rewards. Most hostile mobs give 3-5 XP, stronger mobs give more, and the Burned Man gives 5 class XP from the custom kill table.

Level thresholds are 100 XP for level 1, 150 XP for level 2, then the previous two thresholds summed: 250, 400, 650, and so on.

Skill points

The root skill is free and auto-unlocked when you select a class. Available skill points are class level - paid skills spent. Parent skills must be unlocked before child skills.

Resetting a class removes the active class, clears active class quests, and costs 1 level if that class has any levels.

Warrior

Sword and shield bruiser.

SkillEffect
ArmsmanSwords deal +0.5 melee damage
Shield BreakerSword hits knock back targets blocking with shields
Battle RhythmSword kills grant Speed I for 6 seconds
Iron GuardTake 20% less damage while blocking with a shield
War CrySword kills slow hostile mobs within 8 blocks for 4 seconds
Second WindTaking 4+ damage restores 3 saturation, 20 second cooldown
Last StandAt 3 hearts or less, heal 3 hearts and gain Resistance I and Strength I for 8 seconds, 60 second cooldown

Ranger

Bow and crossbow controller.

SkillEffect
Trail MarkBow and crossbow shots deal +0.5 damage
Quick ShotBow and crossbow hits grant Speed I for 3 seconds
Predator FocusBow and crossbow hits make targets under 50% health glow for 5 seconds
PathfinderGain Speed I while standing on natural trail blocks
Snare ShotBow and crossbow hits from 8+ blocks away slow targets for 4 seconds
Marked QuarryBow and crossbow shots deal +1 damage to glowing targets
Warden's VolleyBow and crossbow shots fire an extra arrow, 60 second cooldown

Berserker

Axe fighter that rewards pressure and low health.

SkillEffect
Blood RushTaking damage grants Speed I for 6 seconds
Reckless SwingAxe hits deal +1 damage while below 70% health
Fury GuardTaking damage grants Resistance I for 6 seconds, 20 second cooldown
BloodlustAxe kills restore 1 heart, 10 second cooldown
Rending BlowAxe hits apply Bleeding for 6 seconds
No RetreatAt 30% health or less, gain Strength I
Red MistKilling a bleeding target grants Strength II for 8 seconds, 30 second cooldown

Guard

Shield tank and house protector.

SkillEffect
BraceTake 25% less damage while blocking with a shield
Hold LineWhile blocking, nearby hostile mobs within 4 blocks get Slowness I
Counter StepAfter blocking damage, next melee hit within 5 seconds knocks back and deals +1 damage
Shield WallTaking 4+ damage while blocking grants Resistance I for 6 seconds, 20 second cooldown
Protector's StandWhile blocking, same-house members within 5 blocks gain Resistance I
UnbrokenBelow 30% health, gain Absorption I, 60 second cooldown
StonewallTaking 4+ damage grants Absorption I for 8 seconds and knocks back hostile mobs within 4 blocks, 60 second cooldown

Assassin

Burst melee class with stealth, poison, and finishing damage.

SkillEffect
VanishKilling a hostile mob grants Invisibility for 5 seconds
BackstabMelee hits from behind deal +2 damage
Poison EdgeMelee hits apply Poison I for 4 seconds
Silent StepWhile invisible, gain Speed I
CutthroatMelee hits against targets below 30% health deal +2 damage
Shadow VeilCrouching grants Invisibility for 5 seconds, 60 second cooldown
ExecutionMelee hits against poisoned targets below 30% health deal +4 damage

Maester

Empty-hand support and control.

SkillEffect
Field DressingEmpty-hand hits on same-house members heal 1 heart instead of damage
Weakening DraftEmpty-hand hits on hostile mobs apply Weakness I for 5 seconds
Calm MindTaking damage removes Poison, Weakness, and Slowness, 30 second cooldown
Medic's OathField Dressing also removes Poison, Weakness, and Slowness
Leeching StudyEmpty-hand hits against weakened hostile mobs heal 0.5 heart, 2 second cooldown
Steady HandsEmpty-hand melee hits deal +2 damage
Chain MasteryField Dressing also gives Regeneration I for 5 seconds, 20 second cooldown

Post-capstone class nodes

Version 0.0.8 extends each class tree past the first capstone. These nodes continue from the original top skill.

ClassNew nodes
WarriorSteel Tempo; Shield Riposte; Rallying Cry; Unyielding Guard; Veteran Vigor; Oathbreaker
RangerKeen Sighting; Crippling Shot; Deep Snare; Wild Stride; Hunter's Mark; Storm Volley
BerserkerPain Furnace; Deep Rend; Deep Cuts; Blood Echo; Fury Hardened; Crimson Wake
GuardTower Stance; Wider Line; Shared Bulwark; Heavy Counter; Last Bastion; Castle Wall
AssassinNight Momentum; Venom Work; Ghost Step; Mortal Angle; Weak Point; King's Silence
MaesterClean Stitch; Bitter Draft; Bandage Mastery; Gentle Hands; Monk Training; Archmaester

The skill tree screen was also visually reworked and now uses dedicated icons for shared nodes and capstones.

See Quests Reference for every class quest and reward.