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classes

Classes and Skills

Choose one combat class, level it, unlock skills, and understand every class role.

Selection and leveling

Press J to open Class & Job. You can have one active combat class. To switch class, reset the current class first.

Class XP comes from hostile mob kills and class quest rewards. Most hostile mobs give 3-5 XP, stronger mobs give more, and the Burned Man gives 5 class XP from the custom kill table.

Level thresholds are 100 XP for level 1, 150 XP for level 2, then the previous two thresholds summed: 250, 400, 650, and so on.

Skill points

The root skill is free and auto-unlocked when you select a class. Available skill points are class level - paid skills spent. Parent skills must be unlocked before child skills.

Resetting a class removes the active class, clears active class quests, and costs 1 level if that class has any levels.

Warrior

Sword and shield bruiser.

SkillEffect
ArmsmanSwords deal +0.5 melee damage
Shield BreakerSword hits knock back targets blocking with shields
Battle RhythmSword kills grant Speed I for 6 seconds
Iron GuardTake 20% less damage while blocking with a shield
War CrySword kills slow hostile mobs within 8 blocks for 4 seconds
Second WindTaking 4+ damage restores 3 saturation, 20 second cooldown
Last StandAt 3 hearts or less, heal 3 hearts and gain Resistance I and Strength I for 8 seconds, 60 second cooldown

Warrior post-capstone

SkillTierEffect
Steel TempoPost-capstoneSword hits after a kill deal +0.5 damage for 6 seconds.
Shield RipostePost-capstoneBlocking a melee hit makes the next sword hit within 5 seconds deal +1 damage.
Rallying CryPost-capstoneWar Cry also grants nearby same-house allies Speed I for 4 seconds.
Unyielding GuardPost-capstoneIron Guard reduces blocking damage by 30% instead of 20%.
Veteran VigorPost-capstoneSecond Wind restores 1 heart in addition to saturation.
OathbreakerSecond capstoneLast Stand also grants Absorption II and resets War Cry cooldown.

Ranger

Bow and crossbow controller.

SkillEffect
Trail MarkBow and crossbow shots deal +0.5 damage
Quick ShotBow and crossbow hits grant Speed I for 3 seconds
Predator FocusBow and crossbow hits make targets under 50% health glow for 5 seconds
PathfinderGain Speed I while standing on natural trail blocks
Snare ShotBow and crossbow hits from 8+ blocks away slow targets for 4 seconds
Marked QuarryBow and crossbow shots deal +1 damage to glowing targets
Warden's VolleyBow and crossbow shots fire an extra arrow, 60 second cooldown

Ranger post-capstone

SkillTierEffect
Keen SightingPost-capstoneArrows against glowing targets gain +0.5 extra damage.
Crippling ShotPost-capstoneBow and crossbow shots deal +1 limb damage.
Deep SnarePost-capstoneSnare Shot applies Slowness II when fired from 16+ blocks.
Wild StridePost-capstonePathfinder also grants Jump Boost I.
Hunter's MarkPost-capstonePredator Focus triggers at 65% health instead of 50%.
Storm VolleySecond capstoneWarden's Volley fires two bonus arrows with a 75s cooldown.

Berserker

Axe fighter that rewards pressure and low health.

SkillEffect
Blood RushTaking damage grants Speed I for 6 seconds
Reckless SwingAxe hits deal +1 damage while below 70% health
Fury GuardTaking damage grants Resistance I for 6 seconds, 20 second cooldown
BloodlustAxe kills restore 1 heart, 10 second cooldown
Rending BlowAxe hits apply Bleeding for 6 seconds
No RetreatAt 30% health or less, gain Strength I
Red MistKilling a bleeding target grants Strength II for 8 seconds, 30 second cooldown

Berserker post-capstone

SkillTierEffect
Pain FurnacePost-capstoneTaking 4+ damage grants Haste I for 5 seconds.
Deep RendPost-capstoneRending Blow lasts 9 seconds instead of 6.
Deep CutsPost-capstoneAxe hits deal +1 limb damage to bleeding targets.
Blood EchoPost-capstoneKilling a bleeding target refreshes Blood Rush.
Fury HardenedPost-capstoneFury Guard grants Resistance for 8 seconds.
Crimson WakeSecond capstoneRed Mist also grants Speed II and heals 1 heart.

Guard

Shield tank and house protector.

SkillEffect
BraceTake 25% less damage while blocking with a shield
Hold LineWhile blocking, nearby hostile mobs within 4 blocks get Slowness I
Counter StepAfter blocking damage, next melee hit within 5 seconds knocks back and deals +1 damage
Shield WallTaking 4+ damage while blocking grants Resistance I for 6 seconds, 20 second cooldown
Protector's StandWhile blocking, same-house members within 5 blocks gain Resistance I
UnbrokenBelow 30% health, gain Absorption I, 60 second cooldown
StonewallTaking 4+ damage grants Absorption I for 8 seconds and knocks back hostile mobs within 4 blocks, 60 second cooldown

Guard post-capstone

SkillTierEffect
Tower StancePost-capstoneWhile blocking, knockback taken is reduced.
Wider LinePost-capstoneHold Line radius increases from 4 to 6 blocks.
Shared BulwarkPost-capstoneProtector's Stand also grants allies Absorption I for 3 seconds.
Heavy CounterPost-capstoneCounter Step deals +2 damage instead of +1.
Last BastionPost-capstoneUnbroken cooldown drops from 60 seconds to 45 seconds.
Castle WallSecond capstoneStonewall also grants nearby same-house allies Resistance I for 6 seconds.

Assassin

Burst melee class with stealth, poison, and finishing damage.

SkillEffect
VanishKilling a hostile mob grants Invisibility for 5 seconds
BackstabMelee hits from behind deal +2 damage
Poison EdgeMelee hits apply Poison I for 4 seconds
Silent StepWhile invisible, gain Speed I
CutthroatMelee hits against targets below 30% health deal +2 damage
Shadow VeilCrouching grants Invisibility for 5 seconds, 60 second cooldown
ExecutionMelee hits against poisoned targets below 30% health deal +4 damage

Assassin post-capstone

SkillTierEffect
Night MomentumPost-capstoneWhile invisible, melee hits deal +0.5 damage.
Venom WorkPost-capstonePoison Edge lasts 6 seconds instead of 4.
Ghost StepPost-capstoneShadow Veil also grants Speed II for 3 seconds.
Mortal AnglePost-capstoneBackstab bonus increases from +2 to +3.
Weak PointPost-capstoneCutthroat threshold rises from 30% to 40% health.
King's SilenceSecond capstoneExecution also applies Weakness II for 5 seconds and refreshes Vanish on kill.

Maester

Empty-hand support and control.

SkillEffect
Field DressingEmpty-hand hits on same-house members heal 1 heart instead of damage
Weakening DraftEmpty-hand hits on hostile mobs apply Weakness I for 5 seconds
Calm MindTaking damage removes Poison, Weakness, and Slowness, 30 second cooldown
Medic's OathField Dressing also removes Poison, Weakness, and Slowness
Leeching StudyEmpty-hand hits against weakened hostile mobs heal 0.5 heart, 2 second cooldown
Steady HandsEmpty-hand melee hits deal +2 damage
Chain MasteryField Dressing also gives Regeneration I for 5 seconds, 20 second cooldown

Maester post-capstone

SkillTierEffect
Clean StitchPost-capstoneField Dressing heals 1.5 hearts instead of 1.
Bitter DraftPost-capstoneWeakening Draft also applies Slowness I for 4 seconds.
Bandage MasteryPost-capstoneCalm Mind also removes Bleeding.
Gentle HandsPost-capstoneMedic's Oath also removes Wither.
Monk TrainingPost-capstoneEmpty-hand melee hits deal +4 damage.
ArchmaesterSecond capstoneChain Mastery grants Regeneration II for 5 seconds with a 30s cooldown.

The skill tree screen was also visually reworked and now uses dedicated icons for shared nodes and capstones.

See Quests Reference for every class quest and reward.