jobs
Jobs and Quests
Pick Builder, Cook, or Farmer, earn job XP, unlock job skills, and complete quests.
Job basics
Jobs are separate from combat classes. You can have one active job. Selecting No Job resets the current job. Resetting a job costs 1 level if that job has any levels.
Job XP uses the same thresholds as classes: 100, 150, then previous two summed. Job root skills are free. Paid job skills spend job skill points.
Quest rules
Class quests and job quests are tracked separately. Each active class and each active job can have up to 3 active quests from its available pool.
Quest reset has a 1-hour cooldown per progression type. Class quest reset and job quest reset are separate.
Builder
Builder gets XP from placing or breaking builder materials. Builder quests include stone, logs, fine blocks, block breaking, and foot travel.
| Skill | Effect |
|---|---|
| Foundation | Placing or breaking builder materials grants builder XP over time |
| Scaffold | Take 20% less fall damage |
| Mason's Eye | Breaking stonework grants Haste I for 3 seconds |
| Supply Run | Gaining builder material XP grants Speed I for 6 seconds |
| Strong Frame | Scaffold reduces fall damage by 35% instead |
| Fine Finish | Placing finished materials grants Resistance I for 6 seconds |
| Master Builder | Builder material XP is doubled, builder buffs last 50% longer, and fall damage is reduced by 50% |
Cook
Cook gets XP from prepared food, furnace cooking, crafted food, pantry supplies, and milking cows.
| Skill | Effect |
|---|---|
| Prep Cook | Crafting or cooking prepared food grants cook XP over time |
| Hearty Meal | Prepared food gains +2 saturation when eaten |
| Pantry Keeper | Crafting prepared food has a 25% chance to refund one ingredient |
| Good Broth | Simple meal quests become easier to complete |
| Camp Feast | Prepared food gives nearby players Regeneration I for 2 seconds when eaten |
| Spice Sense | Food crafted with spice gains matching Haste, Speed, or Resistance bonus |
| Master Chef | Stronger Cook bonuses: +3 hearty saturation, 10 second spice buffs, and 3 second Camp Feast in a wider area |
Farmer
Farmer gets XP from mature crops, careful harvest, breeding animals, and animal/farm quests.
| Skill | Effect |
|---|---|
| Green Thumb | Harvesting mature crops grants farmer XP over time |
| Careful Harvest | Right-click mature crops to harvest and automatically replant |
| Animal Care | Breeding animals grants farmer XP and gives animals Regeneration I for 8 seconds |
| Bountiful Yield | Careful Harvest has a 35% chance for one extra produce item |
| Harvest Rhythm | After 5 Careful Harvests within 10 seconds, gain Speed I and Haste I for 6 seconds |
| Forager's Basket | Careful Harvest has a 35% chance for bonus side crops such as sugar cane, berries, mushrooms, or kelp |
| Master Farmer | Bountiful Yield and Forager's Basket rise to 50%, Animal Care lasts 12 seconds, and Harvest Rhythm lasts 9 seconds |
Post-capstone job nodes
Version 0.0.8 also extends job trees past the first capstone.
| Job | New nodes |
|---|---|
| Builder | Tool Discipline; Soft Landing; Stone Sense; Efficient Frame; Polished Finish; Grand Architect |
| Cook | Second Helping; Rich Meal; Stock Saver; Feast Hall; Strong Spice; Royal Banquet |
| Farmer | Season's Favor; Gentle Replant; Healthy Stock; Golden Yield; Wild Basket; Lord of the Fields |
See Quests Reference for the full quest table.