economy
Economy and Markets
Coin tiers, loot boxes, voting, market stall setup, listing management, and buying rules.
Coin tiers
| Conversion | Recipe |
|---|---|
| 7 Silver Stags | 1 Silver Moon |
| 1 Silver Moon | 7 Silver Stags |
| 5 Silver Moons | 1 Gold Faces |
| 1 Gold Faces | 5 Silver Moons |
| 6 Gold Faces | 1 Golden Dragon |
| 1 Golden Dragon | 6 Gold Faces |
Currency crafting recipes
All coin conversion recipes are shapeless crafting recipes, so the ingredients can go anywhere in the crafting grid.
ironthrone:silver_moon_from_silver_stagsironthrone:silver_stags_from_silver_moonironthrone:gold_faces_from_silver_moonsironthrone:silver_moons_from_gold_facesironthrone:golden_dragon_from_gold_facesironthrone:gold_faces_from_golden_dragonSilver Stags are used by house mechanics: extra claim slots and home teleporting. All four coin tiers can be used as market currencies.
Loot boxes
Loot boxes are usable items with a rolling GUI. Using one consumes the box unless the player has instabuild, opens a five-slot rolling tray, plays slot sounds during the roll, and grants the winning reward when the roll finishes. Right-clicking during the animation skips to the result. Rewards go to inventory, or drop if the inventory cannot accept them.
| Loot box | Reward table highlights |
|---|---|
| Common Loot Box | Bread, torches, coal, arrows, iron, gold, cake, Silver Stags, name tag, rare box |
| Rare Loot Box | Diamonds, emeralds, iron, golden apples, cake, Fire Bombs, name tag, Silver Moons, Gold Faces, Mending book, boss box |
| Boss Loot Box | Diamonds, iron blocks, netherite scrap, enchanted golden apple, golden apples, name tags, Golden Dragons, Gold Faces, Sharpness V, Efficiency V, Mending |
| Vote Loot Box | Silver Stags, Silver Moons, iron, coal, diamond, emeralds, gold, cake, name tag, Fire Bomb, golden apple, Sharpness III, Efficiency III, Mending, rare box |
Rewards with weight 4 or lower count as jackpot rolls and play the jackpot sound/effect.
Voting
Players can run /vote to receive a clickable vote link. The link uses the configured vote URL template and replaces {player}, {username}, or {nickname} with the player's encoded name.
Servers can enable vote reminders in config/ironthrone.json. By default reminders are enabled, repeat every 120 minutes, and broadcast a clickable /vote command.
Placing a market stall
A Market Stall must be placed by a player who is in a house, and the block must be inside that house's claim. The stall records the placing player's house as owner.
If a Market Stall is placed inside an admin system-house claim, it becomes an admin trader. Admin traders can only be placed there by a creative operator, show an admin trader label, and sell from infinite stock.
Market Stall crafting recipe
The Market Stall is a shaped crafting recipe. Any vanilla log from #minecraft:logs works in the center slot.
ironthrone:market_stallAny member of the owning house can manage the stall. Non-members open the buyer view.
Stall inventory and listings
| Limit | Value |
|---|---|
| Storage slots | 27 |
| Listing slots | 5 |
| Price range | 1-999 |
| Currencies | Silver Stag, Silver Moon, Gold Faces, Golden Dragon |
Managers can deposit held items, deposit inventory slots, withdraw storage, set listing templates from the held item, clear listings, adjust price, and cycle currency.
Changing listings, prices, or currency unconfirms the stall. Press the sell/confirm control again to open listings for buyers.
Buying
Buyers can purchase listed stock from the public view. A listed item's stack size is the unit size, so buying one listing can buy more than one item if the template stack count is higher than 1.
The purchase fails if the stall is not confirmed open, the listing is empty, stock is sold out, the buyer lacks the required coins, the stall has no room for payment, or the buyer inventory is full. Admin traders ignore stock and payment-storage limits, but buyers still pay the listed price.
Successful purchases play the market sale sound and move payment into stall storage.