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mobs

Wildfire and Burned Men

Wildfire damage, Fire Bomb behavior, Burned Man stats, targeting, and drops.

Wildfire

Wildfire is a bright custom fire block. Breaking it by hand has a 25% chance to wildignite the player for 4 seconds. It respects claim protection.

Wildignite creates green wildfire particles and deals custom wildfire damage while fire damage gamerule is enabled.

Fire Bomb

Fire Bombs are throwable items with stack size 16 and a 1 second cooldown. They launch slightly upward.

EffectValue
Direct entity hit3 damage and 5 seconds wildignite
Burst radius2.25 blocks
Burst damage1.5 damage to nearby living entities, excluding owner
Burst fireAttempts to place wildfire at center, north, south, east, and west
Block impactPlaces wildfire on adjacent air if there is solid support

Burned Man

Burned Men are hostile overworld monsters that do not spawn in peaceful mode. They spawn with weight 5 in groups of 2-3.

StatValue
Health24
Movement speed0.31
Attack damage4
Armor2
Follow range32
XP reward8 normal XP, 5 Iron Throne class XP

Burned Men target players, villagers, and iron golems. They attack in melee and at range. Melee hits ignite targets for 4 seconds. Ranged attacks throw Fire Bombs every 60 ticks at up to 12 blocks.

Burned Men carry a small lantern light that updates around them and clears on death or removal.

Burned Man drops

DropChance
Torch0-2 every kill
Gunpowder45% chance, 1-2
Silver Stag35% chance, 1-3
Fire Bomb12% chance, 1

Heated Water

Heated Water is a custom block based on bubble column behavior with light level 4. It is part of the wildfire/world hazard set but is not a normal player-facing progression system yet.