mobs
Wildfire and Burned Men
Wildfire damage and spreading, Fire Bomb behavior, and Burned Man combat and drops.
Wildfire
Wildfire is a bright custom fire block. Breaking it by hand has a 25% chance to wildignite the player for 4 seconds. It respects claim protection.
Wildignite creates green flame visuals around the entity, displays the Wildfire status effect, and deals 1.25 custom wildfire damage once per second while the fire damage gamerule is enabled. On each damage tick it has a 10% chance to spread the remaining duration to one unlit living entity within 2.5 blocks.
Fire Bomb
Fire Bombs are throwable items with stack size 16 and a 1 second cooldown. They launch slightly upward.
| Effect | Value |
|---|---|
| Direct entity hit | 3 damage and 5 seconds wildignite |
| Burst radius | 2.25 blocks |
| Burst damage | 1.5 damage to nearby living entities, excluding owner |
| Burst fire | Attempts to place wildfire at center, north, south, east, and west |
| Block impact | Places wildfire on adjacent air if there is solid support |
Burned Man
Burned Men are hostile overworld monsters that do not spawn in peaceful mode. They spawn with weight 5 in groups of 2-3.
| Stat | Value |
|---|---|
| Health | 24 |
| Movement speed | 0.31 |
| Attack damage | 4 |
| Armor | 2 |
| Follow range | 32 |
| XP reward | 8 normal XP, 5 Iron Throne class XP |
Burned Men target players, villagers, and iron golems. They attack in melee and at range. Melee hits ignite targets for 4 seconds. Ranged attacks throw Fire Bombs every 100 ticks, or 5 seconds, at up to 12 blocks.
Burned Men carry a small lantern light that updates around them and clears on death or removal.
Burned Man drops
| Drop | Chance |
|---|---|
| Torch | 0-2 every kill |
| Gunpowder | 45% chance, 1-2 |
| Silver Stag | 35% chance, 1-3 |
| Fire Bomb | 12% chance, 1 |
Dragon hazard effects
Stormwing attacks can leave After Shock hazards and apply Shocked damage. Frostscale creates Frost Patches, freezes water and snow-covered terrain, and stacks Frostbite on targets. These hazards are explained with the other variant attacks on Dragons and Lures.
Heated Water
Heated Water is a custom block based on bubble column behavior with light level 4. It is part of the wildfire/world hazard set but is not a normal player-facing progression system yet.