mobs
Wildfire and Burned Men
Wildfire damage, Fire Bomb behavior, Burned Man stats, targeting, and drops.
Wildfire
Wildfire is a bright custom fire block. Breaking it by hand has a 25% chance to wildignite the player for 4 seconds. It respects claim protection.
Wildignite creates green wildfire particles and deals custom wildfire damage while fire damage gamerule is enabled.
Fire Bomb
Fire Bombs are throwable items with stack size 16 and a 1 second cooldown. They launch slightly upward.
| Effect | Value |
|---|---|
| Direct entity hit | 3 damage and 5 seconds wildignite |
| Burst radius | 2.25 blocks |
| Burst damage | 1.5 damage to nearby living entities, excluding owner |
| Burst fire | Attempts to place wildfire at center, north, south, east, and west |
| Block impact | Places wildfire on adjacent air if there is solid support |
Burned Man
Burned Men are hostile overworld monsters that do not spawn in peaceful mode. They spawn with weight 5 in groups of 2-3.
| Stat | Value |
|---|---|
| Health | 24 |
| Movement speed | 0.31 |
| Attack damage | 4 |
| Armor | 2 |
| Follow range | 32 |
| XP reward | 8 normal XP, 5 Iron Throne class XP |
Burned Men target players, villagers, and iron golems. They attack in melee and at range. Melee hits ignite targets for 4 seconds. Ranged attacks throw Fire Bombs every 60 ticks at up to 12 blocks.
Burned Men carry a small lantern light that updates around them and clears on death or removal.
Burned Man drops
| Drop | Chance |
|---|---|
| Torch | 0-2 every kill |
| Gunpowder | 45% chance, 1-2 |
| Silver Stag | 35% chance, 1-3 |
| Fire Bomb | 12% chance, 1 |
Heated Water
Heated Water is a custom block based on bubble column behavior with light level 4. It is part of the wildfire/world hazard set but is not a normal player-facing progression system yet.